Forgotten Realms Codexery

The Second Sundering

Reality shifted, the Weave was re-woven, and the gods returned—but not all came home.

The Second Sundering was a complex meta-narrative era of magical and divine upheaval that reshaped the Forgotten Realms, bridging the gap between the Fourth and Fifth Editions of Dungeons & Dragons. While it sought to restore cosmic balance following the chaos of the Spellplague, it did not simply reverse all prior changes; instead, it marked a turbulent transition where some deities returned to Toril while others remained on the Outer Planes or underwent significant transformation.

Key Deities Involved
Ao, Mystra (deceased/changed), Cyric, Shar, Tyr, and various returning Chosen
Major Consequence
Partial restoration of divine order, stabilization of geography, and the re-weaving of the Weave; not all gods returned to Toril
Narrative Era
Transition period between 4th Edition and 5th Edition

Lore & Background

Following the Time of Troubles in 1358 DR, where gods walked the world as mortals, many deities eventually withdrew to their planes. However, this separation was not a continuous, unbroken exile lasting over a century without interruption. As the Spellplague ravaged the world starting in 1385 DR, reality fractured. The Second Sundering (c. The world physically reacted to these changes as reality sought to heal. While major continental shifts had occurred during the Spellplague, the Second Sundering marked their partial stabilization and the re-weaving of the Weave. The era forced long-standing enemies into uneasy alliances and challenged the nature of faith, as mortals found that while some gods walked beside them again, others remained distant or fundamentally changed.

In Their Own Story

The sky above Elventree did not darken; it fractured. One moment, the stars were distant pinpricks in a velvet void; the next, they bled violet light onto the cobblestones. A low hum vibrated through the soles of boots, a sound that felt less like noise and more like a heartbeat echoing from the earth's core. In the village square, an ancient statue of Helm cracked down the middle, not from age, but as if something massive was pushing out from within. The air tasted of ozone and old blood. A traveler dropped to one knee, clutching his chest as the Weave, that invisible tapestry of magic that had been a chaotic storm for decades, suddenly snapped back into a rigid, terrifying order. Somewhere in the distance, a horn blew—a sound that hadn't been heard in a thousand years—signaling that the gods were no longer watching from afar. They were home.

Reader's Guide

The Second Sundering began as a desperate counter-reaction to the Spellplague, where Mystra's death had turned magic into a chaotic, violet storm that warped reality across Faerûn. As the world teetered on the brink of dissolution, the Overgod Ao intervened with a singular decree: the deities must return to Toril to anchor the Weave and restore cosmic order. This divine mandate ignited a cascade of conflicts and magical surges that physically tore the continent apart before stitching it back together. The era was defined by dramatic reversals and impossible returns. The goddess Shar, once the shadowy antagonist, clashed openly with her sister Selûne as their celestial war reshaped the night sky. Most visibly, the legendary city of Myth Drannor, long buried under magical decay since the fall of Netheril, burst forth from the earth, its spires gleaming anew to signal a new age for elves and mortals alike.

Did You Know?

Frequently Asked Questions

What caused The Second Sundering?

The primary catalyst was a series of divine interventions and mortal events, including the death of Mystra and the subsequent return of the Chosen of the gods. Ao orchestrated these changes to stabilize the Weave and correct the distortions left by earlier cataclysms.

Which deities were involved in this event?

Key figures included Ao, the deceased Mystra, Cyric, Shar, and Tyr, alongside various Chosen who returned to Toril during this time. While many gods came back to their portfolios, not every deity was restored to their previous presence on the material plane.

How did The Second Sundering affect the geography of Faerûn?

This era stabilized regions that had been warped during the Spellplague, ensuring the physical landscape returned to a more natural state. It marked a turbulent transition where some prior changes were reversed while others remained permanent features of the world.

Why is The Second Sundering important for players?

It serves as the crucial bridge that reconnected the Forgotten Realms setting to its original lore while accommodating modern Fifth Edition mechanics. This restoration allowed adventurers to explore a more familiar world with a stabilized magical framework and divine order.

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