Forgotten Realms Codexery

Myth Drannor

A turn-based dungeon crawl where heroes must restore the Mythal before a dracolich conquers Faerûn.

Pool of Radiance: Ruins of Myth Drannor is a Forgotten Realms Dungeons & Dragons role-playing video game developed by Stormfront Studios and published by Ubi Soft in 2001. As the fifth and latest entry in the Pool of Radiance series, it shifts away from real-time combat to feature turn-based battles within an isometric third-person perspective. The game utilizes three-dimensional characters set against pre-rendered two-dimensional backgrounds, creating a distinct visual style separate from the Infinity Engine titles like Baldur's Gate. While story interaction with non-player characters exists, the experience focuses heavily on dungeon crawling and hack-and-slash exploration of large underground complexes rather than deep narrative progression.

Original Name
Pool of Radiance: Ruins of Myth Drannor
Developer
Stormfront Studios
Publisher
Ubi Soft
Release Year
2001
Series Position
Fifth and latest game in the Pool of Radiance series
Perspective
Isometric third-person
Combat System
Turn-based
Setting Location
New Phlan and ruins of Myth Drannor
Primary Antagonists
Dracolich Pelendralaar and sorcerer queen Kya Mordrayn

Lore & Background

The game's plot centers on the city of New Phlan, from which heroes are dispatched to the ruins of Myth Drannor. A dracolich named Pelendralaar and his sorcerer queen, Kya Mordrayn, have seized control of the Mythal, the ancient magic that once protected the long-abandoned elven city. The cult intends to use this power to expand their domination one soul at a time across Faerûn. Athan's band of heroes is sent by Elminster to stop them. These volunteers were originally assigned to defend against spawn pools, extensions of the Pool of Radiance. Upon entering a magical portal and hearing cries for help, the party arrives in the ruins. Their primary objective involves acquiring the gauntlets of Moander, given to them by Elminster, which are needed to destroy the newly formed pool of radiance beneath Castle Cormanthor.

In Their Own Story

The player's journey begins with witnessing a magical portal and hearing a man cry for help before entering it. Arriving in Myth Drannor, the party learns they must find the gauntlets of Moander and the correct word of power to open them. They then seek the ring of calling to open the seal of Mythanthor, allowing escape from the dungeons into areas like Windrider Glade. The ancient elf Baelnorn Mirroden Silverblade informs the party that the gem of the weave has been destroyed, claiming this will cause Kya Mordrayn to lose control of the Mythal if a new one is attuned. However, after enlisting priestess Annorweyn Elvensong, they discover the original gem remains intact and in the cult's possession. The party traverses catacombs into Castle Cormanthor, reaching the pool via a magic portal where Kya Mordrayn is slain. In the final confrontation, Pelendralaar breaks through a cave wall into the chamber; the heroes slay the dracolich and use the gauntlets of Moander to destroy the pool.

Reader's Guide

This title distinguishes itself by implementing Advanced Dungeons & Dragons 3rd edition rules comprehensively, having been converted from 2nd edition rules partway through development. Gameplay consists of turn-based combat rather than real-time action, focusing on exploration and fighting within large dungeons. Progression requires locating specific items: the gauntlets of Moander to destroy the pool, and the ring of calling to navigate the city's sealed areas. Critical moments include the revelation by Mirroden regarding the gem of the weave, which turns out to be a deception as the cult holds the intact gem. Players must eventually confront Kya Mordrayn in Castle Cormanthor and face Pelendralaar in the pool chamber. While there is interaction with NPCs like Annorweyn Elvensong and Mirroden Silverblade, the game emphasizes combat and dungeon traversal over story interaction.

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